How to Show Your Ping in League of Legends (and What a Good Ping Is)
The in-client toggle, the hotkey, what ping actually does to your play, and the honest thresholds: under 30 ms is luxury, under 60 is fine, and past 100 your dodges are happening in the past.
League hides your ping by default, which is strange for a game where 80 milliseconds decides whether you dodged the hook or ate it. Here’s how to put the number on screen, what it should be, and when it’s actually the thing costing you games.
Show ping with a hotkey (fastest)
In game, press Ctrl+F. That toggles the FPS/ping overlay in the top-right corner — ping is the ms number. It stays on until you toggle it off, and it works in every mode including ARAM and practice tool.
Or turn it on permanently
- In game, press Esc to open the options menu.
- Go to Display → HUD (or Interface on older clients).
- Enable “Toggle FPS Display” behavior or rebind it under Hotkeys → Display if Ctrl+F conflicts with something (some keyboard software steals it).
There’s no launcher-level setting that shows ping in the lobby — the number only exists once you’re connected to a game server. For a pre-queue read, the practice tool loads in seconds and shows your live ping immediately.
What’s a good ping?
- Under 30 ms — luxury. Your inputs are effectively live.
- 30–60 ms — fine. This is normal same-region play; you will not feel it.
- 60–100 ms — playable, but fast skillshot dodges get measurably harder: add your reaction time (~250 ms on an average day) and the difference between 40 and 90 ping is a fifth of your total response window.
- 100+ ms — you are playing in the past. Champions requiring tight windows (Riven animation cancels, Draven axes, close-range hooks) get genuinely worse.
Ping spikes vs high ping
Stable 70 beats swinging 30–150 every time — your hands calibrate to a constant delay but can’t calibrate to a lottery. If your ping graph looks like a heart monitor: wired beats Wi-Fi, close other household streams, and check whether it spikes only at certain hours (that’s your ISP’s congestion, and evening ranked is exactly when it bites).
The other latency
Here’s the part nobody puts on the HUD: the bigger delay is usually you. Network ping moves your inputs 30–100 ms; a bad night’s sleep moves your reaction time by about +49 ms and multiplies attention lapses roughly 5× — the biological equivalent of playing on 100+ ping all night. You can test that number in three minutes: our free reaction time test gives you today’s reading, and the daily readiness check tells you whether tonight’s “ping” — the one in your nervous system — is worth queueing on.
The 3-minute version of this article
Should you play ranked today?
Five weighted checks — reaction, tracking, vigilance, flexibility, state — scored against your own baseline. Free, every day, before you queue.
Run today’s checkfree · no card · ~3 minutes
Honesty note: readiness is a probabilistic personal signal, not a win predictor — and training sharpens the skills you drill, which your ladders measure. Nothing here promises LP.